Tuesday, October 13, 2009

Crysis

Well, I haven't actually played this game recently, but for some reason it popped into my head.
I don't really go out of my way to keep up with new releases and whatnot, I missed the Crysis bandwagon by about 2 years. Still, after discovering it on my roommate's computer I decided to give it a go.
The game starts out pretty much like any other serious first person shooter based more or less in reality. You are Nomad, part of an incredibly elite ridiculously awesome team of United States commandos sent to some island vaguely in the vicinity of Japan to rescue archaeologists being held hostage by Korean aggressors. Standard stuff right?
Sure, but there's a twist. Well, two twists actually, but the first twist is there right from the get go; your super awesome team of commandos is outfitted with super advanced nanosuits that pretty much grant them superhuman abilities.
Now, with super strength, super speed, invisibility, and super, uh, bulletproofness, one might think that the outcome of this game is a foregone conclusion. The main characters are superheroes, this will be easy, right? Haha...wrong. While these, for lack of a better term, super soldiers are vastly superior to most any single enemy they will encounter, the nanosuits are still relatively new technology in the game and while they provide a huge advantage for your character, they can't make you do super-duper things indefinitely. In fact, you can't do every single super thing at once anyway. You have to constantly assess your situation and adjust your suit's settings accordingly. Need to infiltrate a Korean installation undetected? Better turn that cloak on. Get caught in the installation? Better turn maximum armor on. Outnumbered and outgunned? Switch on maximum speed and make your getaway! Trapped in a burning room on an aircraft carrier with the door caved in? Might wanna bulk up with maximum strength and knock the door off it's hinges.
The concept of protagonists with advantages over their enemies is hardly a new things in video games, or any other medium for that matter, but Crysis manages to do exactly this while at the same time incorporating a unique system of real-time suit mode changing that is both convenient and fun to experience.
Oh, right, and the second twist? It's aliens. There are aliens on the island. They've been asleep for a few millenia. Apparently. They woke up because the Koreans decide that they want a new power source to finally become important in the world, consequences be damned. Naturally, this being a game with a storyline and all, the shit hits the fan all hell breaks loose.
Now, not a ton is resolved by the end of the game. This is because this is apparently the first of an intended trilogy. Actually, another version of this game is out, although it isn't necessarily a sequel as it happens in exactly the same setting only from the point of view of one of Nomad's teammates. Nonetheless, this game certainly delivered and the series has awesome potential. Hopefully sequels are released and this incredibly enjoyable game does not fade into obscurity.

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