Showing posts with label playstation 2. Show all posts
Showing posts with label playstation 2. Show all posts

Saturday, October 17, 2009

Devil May Cry -Lots of Headway-


































So last I wrote about my sojourn into Devil May Cry I was standing victorious over a gigantic lava tarantula/scorpion named Phantom. As much as I had accomplished though, I was really only 4 missions into the game! Now though, I have made HUGE progress. I am now up to mission 12! In that time I sent that same monster tarantula/scorpion through a castle's sunroof and watched it die with its legs crinkled above it in typical dead spider-fashion. I fought a demonic black knight too. TWICE. The first time it was kind of a draw, but the second time I totally schooled him! My main challenge lately has taken the form of vicious little reptilian devils that are incredibly agile and quick to attack. Their speed wouldn't even be that big of a deal, but they hit decently hard too.
In fact, pretty much everything hits hard in this game. The best way to survive is to just not get hit or pray that there is a health orb somewhere nearby that you can limp off to after a fight.
As a character, Dante is pretty cocky and cool. However, despite the fact that he is quite the bad-ass, this has no bearing on whether or not the player is capable of survival. The farther I get into this game, the more brutally it illustrates the act that one's skill as a gamer is what counts here, not how tricked out your character is.

Thursday, October 15, 2009

Destroy All Humans -Pretty Straightforward-

So the latest game I've stuck inside my old but reliable playstation 2 is Destroy All Humans.
Now, I am only about 3 out of who knows how many levels into the game, but so far the title seems slightly misleading. The player takes control of 'Cryptosporidium,' a pretty eccentric and aggressive Furon warrior who is basically clearing the way for a full-scale Furon invasion of Earth. However, while his race's intentions towards ours is hardly friendly, they haven't really implied that they actually intend to wipe out the human race.
In fact, the entire reason that the Furons have come on their warpath to our "pitiful insignificant planet" is because they as a race are in a genetic decline due to excessive cloning and they need the fresh primal brain stems of humans in order to stabilize future clones and significantly lower the chances of unpredictable genetic abnormalities forming.
However, I would hardly call this game a potential epic series. In a serious sense anyway. Why? Well, the main character keeps up a constant Jack Nicholson impression for starters. The game also takes place during the height of the Red Scare, and the humans are portrayed quite ridiculously (albeit not really falsely). So far, the game is a sarcastic yet not very bright alien anally probing and zap-o-matic-ing silly stupid 50s minded humans. Now, I'm not saying this makes the game bad, it just removes any chance of me as a gamer taking it seriously. Which is quite all right, I'm only saying.
We'll see how this storyline develops as I get farther into the game, but for now events are still unfolding. I'll likely post more on this later, but for now the game is still enjoyable.

Wednesday, October 14, 2009

Phil > Giant Lava Scorpion/Tarantula


Yup, I beat the bastard! Devil May Cry, I have beaten your first boss! I sent it running away down a molten hole of its own making.
...Although that leads me to believe that I may in fact have to fight it again, seeing as how it kind of got away...
But no matter! I still win! Devil hunter triumphs over devil once again!
One thing that this game is teaching me though is that recent games have really influenced how I approach new things as a gamer. This one is really forcing me to relearn the virtues of patience and persistence.
So, in the end, even if I end up murdering my roommate out of frustration with this game, I will hopefully have picked up some amount of tolerance in regards to unforgiving games.

Tuesday, October 13, 2009

Devil May Cry -First Boss-

All right, so I started playing Devil May Cry. Why? Well, my dad always used to play this game, and it is one of the 'golden oldies' as far as playstation 2 games go, so it only seemed right that I give the game its dues.
So, I stick the CD into the console, let the game start up and do its thing, and soon enough I've started a new game as the cool and cocksure devil hunter Dante, who apparently can make devils cry. I won't go to far into actual game play at the moment, but suffice to say that that while a not especially awkward game, one can tell that this is the period during which camera angles were at times disgruntling.
The first two missions go by with relative ease. Cutting through demons, shooting at whatever moves, witnessing the occasional "extreme gore" filled scene, but nothing really life-threatening to Dante. What I am getting from the game at this point is that Dante is a total bad-ass that can't be touched.
Along comes mission 3...
Dante just got past some 'trial' in order to retrieve some kind of artifact and right as he grabs the artifact, CRASH! Enter the giant molten lava scorpion/tarantula that decides to burst through the ceiling. After some banter (yes, the giant lava scorpion/tarantula can talk, albeit unintelligibly, yet somehow the designers expected us to understand it) I'm thinking how cool it'll be to take this bastard down. Two minutes later I've suffered a horrifying molten death. All right, that's fine. First boss on a game I've never played before. It's cool, I'll just try again. Three tries later and the best I can do is chip away a little more of the beast's vitality before I meet another fiery demise.
I ended up turning off the system out of rage. I'll likely try again in a few minutes, but I would just like to say for the record that the first boss ('Phantom?' come on guys, you name the giant lava scorpion/tarantula 'Phantom?') is ridiculous as far as first bosses go.

Monday, October 12, 2009

Sly 3: Honor Among Thieves


Well, for the first time in roughly 3 years I picked up this game and played it. I am pleased to say that despite this I managed to get through the game without feeling thoroughly annoyed with either myself or the game itself.
As one can imply from the title, this is the third (and presumably last) installment of the Sly Cooper line of games in which the characters are all some form of anthropomorphic animal. Having a relatively full in-game 'history' if you will, this third chapter was able to incorporate a rather grandiose element into its storyline.
The player takes on the role of Sly Cooper, a raccoon, and his gang of thieves, contributing to the title of the game itself. As presented and further solidified in the previous two games, Sly is the latest of the 'Cooper Clan,' a family of master thieves. However, throughout the series it is continually reaffirmed that the Cooper Clan manages to take the moral high ground. Not a family of Robin Hoods as they tended to keep what they stole, but a family of 'good guys' if you will. All of the family's thieving techniques and skills are recorded in an incredibly old book called the 'Thievius Raccoonus.' This book is a referenced constantly throughout the series.
Sly 3: Honor Among Thieves begins with Sly telling the player how he and his gang had made there way to Kane Island, an island apparently belonging to the Cooper Clan and the home of the fabled Cooper Vault, the vault which apparently housed the amassed wealth of the entire Cooper Clan. This island however is occupied by the shady "Dr. M.," a mad scientist obsessed with gaining entry to the vault. As such, the island is now a fortress and practically impervious to entry. The greater part of this game is effectively a flashback in which the player is recruiting 'the best of the best' among thieves in order to form an incredibly talented team of specialists in order to infiltrate this island and gain entry to the Cooper Vault.
The "grandiose" aspect of this storyline is the fact that the Cooper Vault is the accumulation of Sly's family's "work" for the past couple thousand years. This effectively makes the entirety of the Vault Sly's legacy, and from the beginning Sly considers this his last huge job.
The game makes use of extremely exaggerated "comic book graphics" if you will, an element that further contributes to the novelty of controlling an anthropomorphic raccoon who steals things. As with the previous games, Sly is constantly tailed by his foil and love interest, Carmelita Fox. While she displays no such feelings towards him, Sly constantly goes out of his way to let her know that he cares, much to her chagrin.
Game-play, while by no means seamless, flowed very well and besides the occasional finicky camera angle or, "What the hell? I did too press the circle button!", I felt that navigation throughout the game world was quite enjoyable and efficient. Another aspect of game-play that I feel is important to recognize is that while this is a game that relies on stealth and avoidance of enemies, the game does not completely shaft you if you happen to be noticed. Dare I say it, the mechanics of this game actually made being stealthy enjoyable.
All in all, the combination of game-play, storyline, and elements as simple as having the core members of the group fulfill basic niches such as the thief, the brains, and the brawn, make this a very enjoyable game that manages to simultaneously be lighthearted and quirky and foreboding and ominous.