Tuesday, October 13, 2009

Henry Weinhard's Root Beer


Like love, life is a many splendid thing, and what better way to enjoy it than with a nice cold bottle of root beer?
Henry Weinhard's Root Beer was first brewed during prohibition. This beverage was intended to provide an alternative to the beer drinking loyalists who could no longer get their fix. Apparently this actually did become a very popular alternative and even post-prohibition enjoys great popularity.
I personally discovered it at Meijers when I saw that the store apparently had an 'Old-Fashioned Root Beer' section. While the section itself fell short, I did notice several six packs of Henry Weinhard looking up at me. Trying new tings is good, right? And so is root beer. I bought a pack although it was actually a relatively long time before I tried a bottle.
For anyone who has ever read the Pendragon series, it was somewhat like trying a sniggers for the first time. It wasn't disgusting or anything, but it really didn't seem like anything special. But hey, root beer is root beer and I didn't have anything better, so I kept at it. My sips gradually began evolving into gulps, and next thing I knew I was down one bottle.
I wouldn't say that the taste grows on you so much as it takes a gulp or two to realize that you like it. It had a very full taste and was not sickly sweet. I did not regret drinking it due to the fact that it actually has a very delicious aftertaste. It is quite refreshing to not drink something excessively solely to mask the fact that it is not good.
All in all this was a very full-bodied root beer. Not too sweet, not too sharp, and greatly appealing to all corners of the mouth.

Monday, October 12, 2009

Sly 3: Honor Among Thieves


Well, for the first time in roughly 3 years I picked up this game and played it. I am pleased to say that despite this I managed to get through the game without feeling thoroughly annoyed with either myself or the game itself.
As one can imply from the title, this is the third (and presumably last) installment of the Sly Cooper line of games in which the characters are all some form of anthropomorphic animal. Having a relatively full in-game 'history' if you will, this third chapter was able to incorporate a rather grandiose element into its storyline.
The player takes on the role of Sly Cooper, a raccoon, and his gang of thieves, contributing to the title of the game itself. As presented and further solidified in the previous two games, Sly is the latest of the 'Cooper Clan,' a family of master thieves. However, throughout the series it is continually reaffirmed that the Cooper Clan manages to take the moral high ground. Not a family of Robin Hoods as they tended to keep what they stole, but a family of 'good guys' if you will. All of the family's thieving techniques and skills are recorded in an incredibly old book called the 'Thievius Raccoonus.' This book is a referenced constantly throughout the series.
Sly 3: Honor Among Thieves begins with Sly telling the player how he and his gang had made there way to Kane Island, an island apparently belonging to the Cooper Clan and the home of the fabled Cooper Vault, the vault which apparently housed the amassed wealth of the entire Cooper Clan. This island however is occupied by the shady "Dr. M.," a mad scientist obsessed with gaining entry to the vault. As such, the island is now a fortress and practically impervious to entry. The greater part of this game is effectively a flashback in which the player is recruiting 'the best of the best' among thieves in order to form an incredibly talented team of specialists in order to infiltrate this island and gain entry to the Cooper Vault.
The "grandiose" aspect of this storyline is the fact that the Cooper Vault is the accumulation of Sly's family's "work" for the past couple thousand years. This effectively makes the entirety of the Vault Sly's legacy, and from the beginning Sly considers this his last huge job.
The game makes use of extremely exaggerated "comic book graphics" if you will, an element that further contributes to the novelty of controlling an anthropomorphic raccoon who steals things. As with the previous games, Sly is constantly tailed by his foil and love interest, Carmelita Fox. While she displays no such feelings towards him, Sly constantly goes out of his way to let her know that he cares, much to her chagrin.
Game-play, while by no means seamless, flowed very well and besides the occasional finicky camera angle or, "What the hell? I did too press the circle button!", I felt that navigation throughout the game world was quite enjoyable and efficient. Another aspect of game-play that I feel is important to recognize is that while this is a game that relies on stealth and avoidance of enemies, the game does not completely shaft you if you happen to be noticed. Dare I say it, the mechanics of this game actually made being stealthy enjoyable.
All in all, the combination of game-play, storyline, and elements as simple as having the core members of the group fulfill basic niches such as the thief, the brains, and the brawn, make this a very enjoyable game that manages to simultaneously be lighthearted and quirky and foreboding and ominous.

My very first blog post ever!

Well then, at the encouragement of lovely yet sometimes forceful girlfriend, I have taken my first step on the road that is "blogging." Now, if the name of this blog is any indication, I honestly don't know what I am going to do with this thing. It will probably be very heavily populated with posts on my latest experiences with video games, but I will do my best to include other things. This will probably turn out to be a "slice of life" blog, so just bear with me.